categories of educational targets


subject(s) -- creative technology

target(s)


target(s) -- creative technology

from a new media perspective: track(s)

target(s) -- new media

... / format(s) / track(s)

new media -- the aesthetics of our time

target(s)


course(s)


coursecreditsdescription
CS13computer & network architecture(s)
CS26programming fundamental(s) -- C++/Java
CS36advanced programming -- idoms, APIs
NM13web technology (1) -- html, javascript. css
NM26animation in 2D
NM36web technology (2) -- php, sql, web services
NM463D virtual environments -- x3d/vrml
NM56game development -- C++/DirectX
CA13we create identity
CA26living & working tomorrow (advanced)
CA36have fun and play!

learning goal(s)


course structure


  1. Eliëns A., Wang Y. van Riel C. and Scholte T. (2007), 3D Digital Dossiers -- a new way of presenting cultural heritage on the Web, In Proc. Web3D 2007, ACM SIGGRAPH, pp. 157-160
  2. Eliëns A. and Vyas D., Panorama -- explorations in the aesthetics of social awareness, In Proc. GAME-ON 07, Nov 20-22, University of Bologna, Marco Roccetti (ed.), p. 71-75, EUROSIS-ETI Publication, ISBN 9789077381373
  3. Eliëns A., van de Watering M., Huurdeman H., Bhikharie S.V., Lemmers H., Vellinga P. , Clima Futura @ VU -- communicating (unconvenient) science, In Proc. GAME-ON 07, Nov 20-22, University of Bologna, Marco Roccetti (ed.), pp. 125-129, EUROSIS-ETI Publication, ISBN 9789077381373
  4. Kress G. and van Leeuwen T. (1996), Reading Images: The Grammar of Visual Design, Routledge
  5. Geert Lovink and Ned Rossiter (eds), MyCreativity Reader, A Critique of Creative Industries, Institute of Network Cultures, Amsterdam 2007
  6. A. Eliëns, topical media & game development -- media.eliens.net

collection(s) / argument(s) / fragment(s) / note(s) / list(s) / document(s)

target(s) -- computer science

from a new media perspective: track(s)

target(s) -- new media

... / format(s) / track(s)

target(s) -- smart technology

from a new media perspective: track(s)

target(s) -- mathematics

from a new media perspective: track(s)

target(s) -- design

from a new media perspective: track(s)

target(s) -- creative technology

from a new media perspective: track(s)

scenario(s) -- new media

... / social / process / change(s) / design(s) / space(s) / _

scenario(s) -- creative industry


scenario(s) -- product design


scenario(s) -- communication


scenario(s) -- entertaiment


scenario(s) -- game development


target(s) -- creative technology

from a new media perspective: track(s)

track(s)



   CS -- computer science
   NM -- new media
   ST -- smart technology
   MA -- mathematics
   DE -- design
  
   CA -- creative applications
  

course(s)


coursecreditsdescription
CS13computer & network architecture(s)
CS26programming fundamental(s) -- C++/Java
NM13web technology (1) -- html, javascript. css
NM26animation in 2D
ST13smart technology (1) -- smart systems
ST26smart technology (2) -- sensor design & instrumentation
MA16mathematics essentials with matlab
MA23the (he)art of mathematics
DE16drawing & modeling
DE23human factors in design
CA13we create identity
CA26living & working tomorrow
CA36have fun and play!

curriculum


periodcourse(s)
1 CA1/CS1 introduction
2 MA1 mathematical skills
3 NM1/ST1 introduction specialisation(s)
4 DE1 industrial design
5 CA2 living & working tomorrow
6 NM2/ST2 specialisation(s)
7 NM2/ST2 continued
8 MA2/DE2 mathematics & design
9 CS2 programming fundamentals
10 CA3 have fun and play!

specialisation(s)


coursecreditsdescription
CS36advanced programming -- idoms, APIs
NM33web technology (2) -- php, web services
NM463D virtual environments -- x3d/vrml
CA26living & working tomorrow (advanced)

target(s) -- creative technology

from a new media perspective: track(s)

target(s) -- new media

... / format(s) / track(s)

new media -- the aesthetics of our time

target(s)


target(s) -- smart technology

from a new media perspective: track(s)

target(s) -- design

from a new media perspective: track(s)

design -- senso-motor experience

target(s)


target(s) -- creative technology

from a new media perspective: track(s)

subject(s) -- creative technology

target(s)


target(s) -- computer science

from a new media perspective: track(s)

computer science -- CS & IS @ UU

target(s)


related to: web technology


target(s) -- new media

... / format(s) / track(s)

new media -- the aesthetics of our time

target(s)


target(s) -- smart technology

from a new media perspective: track(s)

smart technology -- create

target(s)


course(s)


coursecreditsdescription
NM13web technology (1) -- html, javascript. css
NM26animation in 2D
NM36web technology (2) -- php, sql, web services
NM463D virtual environments -- x3d/vrml
NM56game development -- C++/DirectX

course(s)


coursecreditsdescription
CS13computer & network architecture(s)
CS26programming fundamental(s) -- C++/Java
CS36advanced programming -- idoms, APIs

target(s) -- mathematics

from a new media perspective: track(s)

target(s) -- design

from a new media perspective: track(s)

educational(s) -- supporting creative thinking through opportunistic software development

quote(s)


  1. Teaching Software Engineering through Game Design
  2. Toy Projects Considered Harmful
  3. The Rethinking CS101 Project
  4. Creating a Science of Games (CACM) (local)
  5. Software Engineering Issues in Interactive Installation Art
  6. Programming by Example -- A Creative Programming Environment, Remixed
  7. Computer Science Education: Where Are the Software Engineers of Tomorrow?