reference(s) -- math

kindle


  1. Mathematics of Digital Images: Creation, Compression, Restoration, Recognition (Hardcover) by S. G. Hoggar -- (amazon)
  2. Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series) (Hardcover) by Eric Lengyel -- (amazon)
  3. Visual Computing: Geometry, Graphics, And Vision by Frank Nielsen -- (amazon)
  4. Geometry and Topology for Mesh Generation (Cambridge Monographs on Applied and Computational Mathematics) (Paperback) by Herbert Edelsbrunner -- amazon)
  5. Geometric Algebra for Computer Science -- An Object-Oriented Approach by Leo Dorst, Daniel Fontijne, Stephen Mann -- (online)