reference(s) -- math
kindle
- Mathematics of Digital Images: Creation, Compression, Restoration, Recognition (Hardcover)
by S. G. Hoggar -- (amazon)
- Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series) (Hardcover)
by Eric Lengyel -- (amazon)
- Visual Computing: Geometry, Graphics, And Vision by Frank Nielsen -- (amazon)
- Geometry and Topology for Mesh Generation (Cambridge Monographs on Applied and Computational Mathematics) (Paperback)
by Herbert Edelsbrunner -- amazon)
-
Geometric Algebra for Computer Science -- An Object-Oriented Approach
by Leo Dorst, Daniel Fontijne, Stephen Mann --
(online)
