- professional role(s) -- design, development, management
- design -- aspirations & responsibilities
- innovation(s) -- societal problems & (technological) solution(s)
- technology -- creative potential of new development(s)
- game(s) -- creative exploration(s) in game design

session(s): orientation(s) -- everything is miscellanous

session(s): preparation(s) -- finding (y)our theme(s)

session(s): collaboration(s) -- tell (y)our story!

session(s): progression(s) -- narrative(s) & interaction(s)

session(s): reflection(s) -- what was (y)our message?

session(s): presentation(s) -- manifestation(s) & exhibit(s)
- remember (y)our -- dream(s) & itch(es)!
- mention -- group & name(s)
- state -- title & concept
- present -- your installation/application
- discuss -- issues for improvement
- emphasize -- (y)our message!
- aspire/demand -- final grading

workshop(s): identity & self-(re)presentation(s)
- question(s) -- what is (y)our identity?
- draw (y)our avatar -- with attributes in context
- draw avatar of peer(s) -- with attributes in context
- exercise(s) -- tell (y)our story!

- question(s) -- what is (y)our role?
- draw (y)our avatar in relation to group -- in space
- draw avatar for each role in the group -- in space(s)
- exercise(s) -- organise (y)our unit(s)!
