topical media & game development
session 2
:
theoretical background(s)
--
narrative(s) &
human(s)
_
..
serious
/
game(s)
/
utopia
/
design(s)
/
fun
?
[
:
/
/
]
_
the rise of serious games --
the need for change
participant(s) & stake/
shareholders
game theory --
prisoners dilemma
,
war(s)
,
payoff(s)
casual game(s) --
common game mechanics
mission(s) & reward(s) -- the
dynamics of gamification
cognitive aspects --
human(s)
/
tribe(s)
/
change(s)
/
...
/
theory
/
resource(s)
*
play
/
story
/
search
/
flow(s)
/
topic(s)
/
cage(s)
#
!
@
Æ