topical media & game development
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fun
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attitude(s)
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change(s)
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human(s)
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experience(s)
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creative technology
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new media
reading(s)
example(s)
media
game(s)
machine(s)
issue(s)
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play
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tribe(s)
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network(s)
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identity
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flow(s)
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search
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cycle(s)
stop making sense
it's all in the game
creative technology / new media
play
/
social(s)
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machine(s)
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method(s)
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cycle(s)
stop making sense
games are fun
stop making sense
what would you do if I lied to you?
stop making sense
rule(s)
stop making sense
engine(s)
stop making sense
narrative(s)
stop making sense
mechanic(s)
stop making sense
reward(s) & punishment(s)
stop making sense
skill(s)
stop making sense
attitude(s)
changing behavior(s)
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education / health / civic order
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transformative experience(s)
yoga / martial art(s) / travel(s)
vitality / resilience / wisdom / choice
stop making sense
game theory complex adaptive systems behavioral economics decision theory game mechanics dynamics of gamification
experience
game(s)
design
mechanic(s)
create
dynamic(s) / reward(s)
reflect
impact(s)
project utopia
environment(s)
-- facilitator(s), infrastructure
system(s)
-- organization(s), incentive(s)
rule(s)
-- code(s) of law, civic order
(moral) value(s)
-- utility, behavior(s), ethic(s)
experience / design / create / reflect
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fun
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attitude(s)
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change(s)
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human(s)
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experience(s)
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serious gaming
reading(s)
example(s)
media
game(s)
machine(s)
issue(s)
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play
/
tribe(s)
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network(s)
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identity
/
flow(s)
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search
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cycle(s)