_ .. / fun / attitude(s) / change(s) / human(s) / experience(s) / _ / .

creative technology / new media

  reading(s)                         example(s)
                  media game(s) 
  machine(s)                           issue(s)
  

/ play / tribe(s) / network(s) / identity / flow(s) / search / cycle(s)




stop making sense




it's all in the game
creative technology / new media



play / social(s) / machine(s) / method(s) / cycle(s)



stop making sense




games are fun




stop making sense




what would you do if I lied to you?




stop making sense




rule(s)




stop making sense




engine(s)




stop making sense




narrative(s)




stop making sense




mechanic(s)




stop making sense




reward(s) & punishment(s)




stop making sense




skill(s)




stop making sense




attitude(s)




changing behavior(s)
>



education / health / civic order
>



transformative experience(s)




yoga / martial art(s) / travel(s)




vitality / resilience / wisdom / choice




stop making sense





  game theory
      complex adaptive systems
          behavioral economics
                 decision theory
                      game mechanics
                         dynamics of gamification
  





                          experience game(s)
                    design mechanic(s)
          create dynamic(s) / reward(s)
  reflect impact(s)
  




project utopia




  • environment(s) -- facilitator(s), infrastructure
  • system(s) -- organization(s), incentive(s)
  • rule(s) -- code(s) of law, civic order
  • (moral) value(s) -- utility, behavior(s), ethic(s)




experience / design / create / reflect


_ .. / fun / attitude(s) / change(s) / human(s) / experience(s) / _ / .

serious gaming

  reading(s)                         example(s)
                  media game(s) 
  machine(s)                           issue(s)
  

/ play / tribe(s) / network(s) / identity / flow(s) / search / cycle(s)