session(s)


  1. introduction of VR applications
  2. basic assignment(s) -- product demo(s)
  3. VR technologies -- input(s) & display(s)
  4. experience design -- user interface issues
  5. student presentation of concept final assignment(s)
  6. VR cases studies -- visit to (TXChange)
  7. mixed/augmented reality in game(s)
  8. presentation of final assignment(s)