topical media & game development
game development
--
game
assignment(s)
canonical example(s) --
wack'em
(online) reference material(s) --
game development
/
resource(s)
challenging target(s) --
rethoric(s) of chabge
assignment(s) --
game development
topic(s)
design game plot & (visual) style
develop scenario(s) & mission(s)
realize a pilot in (any) suitable technology
resource(s)
--
game(s)
game(s)
/
event(s)
/
inspiration(s)
/
media
brain/game --
frontiersin.org
medicine --
www.nanomission.org
indigo --
www.indigoshowcase.nl
natal --
www.xbox.com/en-US/live/projectnatal
police --
blogs.zdnet.com/BTL/?p=31356&tag=nl.e539
freecell --
www.pras-it.nl/freecell/indexEN.php
magazine --
www.control-online.nl
vitamin(s)/ricket(s) --
news.cnet.com/8301-17852_3-10439333-71.html
we/wii --
www.escapistmagazine.com/articles/view/columns/game-people-calling/6982-Just-Good-Enough-to-Play.2
sci fi --
www.wired.com/dangerroom/2010/01/sci-fi-weapons
dos game(s) --
www.labnol.org/software/download-and-play-old-dos-games/11289/
physical, social games for public space --
whatsthehubbub.nl
unity3D --
unity3d.com
3D pv3d vs unity3d --
papergem.wordpress.com
mike hergaarden --
www.m2h.nl
children --
www.hanazuki.com/fattybumbum
2learn --
www.games2learn.nl
color(s) --
www.eyehook.com/games/colorBox/colorBox.html
UT/serious --
www.utwente.nl/vop/nieuwsbrief_21/hybide_gaming_om_onderhandelin.doc/
deikto --
www.storytron.com
agonistic(s) --
artport.whitney.org/gatepages/artists/sack/source_code.html
arteroid(s) --
www.poemsthatgo.com/gallery/fall2003/arteroids/arteroids.htm
griot --
cseweb.ucsd.edu/~goguen/projs/griot.html
purpose(s) --
www2.computer.org/portal/web/csdl/abs/mags/co/2006/06/r6092abs.htm
semantic(s) --
km.aifb.uni-karlsruhe.de/ws/insemtive2008/groenouwe2008insemtive.pdf
politic(s) --
www.bitmob.com/index.php/mobfeed/biggerbettermore-serious.html
black hole(s)? --
www.wired.com/gamelife/2009/07/black-hole-games
game programming (AI) --
staff.science.uva.nl/~aldersho/GameProgramming/
time travel(s) --
blogs.discovermagazine.com/cosmicvariance/2009/05/14/rules-for-time-travelers
course (game design) --
www.computingscience.nl/docs/vakken/gds
science --
www.computingscience.nl/docs/vakken/gds/notes/notes08.htm
online game report 2006 --
www.jlmpacificepoch.com/uploads/docs/20060124_Sample_-_Pacific_Epoch_Online_Game_Report_PreRelease.pdf
ex machina --
www.exmachina.nl/technology.php
google(?) --
blogs.zdnet.com/Google/?p=1325
scratch --
scratch.mit.edu
bioshock -- (
trailer
) --
www.2kgames.com/bioshock
processing mod --
www.trsp.net/teaching/gamemod
sound --
www.few.vu.nl/~fbr340/content/flequencer.swf
funny --
funnygames.nl/spel/constructie_bouwer.html
vr --
www.vrjuggler.org
spring (engine) --
spring.clan-sy.com
procedural modelling --
www.codeplex.com/XNATrees
brand(s) --
www.newzoo.com
case(s) --
www.nederlandsmedianetwerk.nl/profiles/blogs/mediacase-newzoo-rabobank
fun & game(s) --
springerlink.com/content/k882kqk6686v
unity --
unity3d.com/unity
creative viruality --
www.virtueelplatform.nl/page/279/en
special issues --
Computers in Entertainment (CIE) Volume 5 , Issue 4 (10/01/2007)
C4 --
challenge, curiosity, control, context
museum --
casualgameplay.com/?PAGE=GameDetail&AID=1113
serious --
www.seriousgames.dk
magic pen --
description
/
magic.pen.fizzlebot.com
getty --
www.getty.edu/gettygames
business --
local(s)
vrouw(en) --
www.teamgx.nl
spot(s) --
www.gamespot.com/gamespot/features/video/hov
history --
www.thedoteaters.com
nl --
www.jorisdormans.nl
censuur --
www.groene.nl/2008/6/GAME-CENSUUR
process --
www.mine-control.com/zack/patterns/gameprocess.html
serious --
game(s)
pattern(s) --
resource(s)
project(s) --
game development(s)