references
- [Human] Dunbar R. (2004),
- The Human Story -- A new history of mankind's evolution,
Faber and Faber
- [Creativity] Eliens A. (1979),
- Creativity: reflection and involvement,
Ninth Int Conf of Aesthetics, Dubrovnic, August 1979
- [Computational] Eliens A. (1988),
- Computational Art,
First Int Symposium on Electronic Art, Leonardo Supplementary Issue, Pergamon Press 1988, pp. 21-26
- [DLP] Eliens A. (1992),
- DLP -- A language for Distributed Logic Programming,
Wiley
- [OO] Eliens A. (2000),
- Principles of Object-Oriented Software Development,
Addison-Wesley Longman, 2nd edn.
- [Platform] Eliens A., Huang Z., and Visser C. (2002),
- A platform for Embodied Conversational Agents based on Distributed Logic Programming,
AAMAS Workshop -- Embodied conversational agents - let's specify and evaluate them!, Bologna, Italy
- [VULife] Eliens A. and S.V. Bhikharie (2006),
- Game @ VU -- developing a masterclass for high-school students using the Half-life 2 SDK,
In Proc. GAME-ON NA 2006, Monterey, USA
- [Odyssee] Eliens A. (2006),
- Odyssee -- explorations in mixed reality theatre,
In Proc. GAME-ON NA 2006, Monterey, USA
- [Serious] Eliens A. and Chang T. (2007),
- Let's be serious -- ICT is not a (simple) game,
In Proc. FUBUTEC 2007, Delft, Netherlands
- [SecondLife] Eliens A. Feldberg F., Konijn E., Compter E. (2007a) ,
- VU @ Second Life -- creating a (virtual) community of learners,
In Proc. EUROMEDIA 2007, Delft, Netherlands
- [Climate] Eliens A., van de Watering M., Huurdeman H.,
- Bhikharie S.V., Lemmers H., Vellinga P. (2007b), Clima Futura @ VU -- communicating (unconvenient) science,
In Proc. GAME-ON 2007, Bologna, Italy
- [Mashups] Eliens A. Feldberg F., Konijn E., Compter E. (2007c) ,
- Mashups in Second Life @ VU,
In Proc. GAME-ON 2007, Bologna, Italy
- [Panorama] Eliens A. and Vyas D. (2007),
- Panorama -- explorations in the aesthetics of social awareness ,
In Proc. GAME-ON 2007, Bologna, Italy
- [XIMPEL] Eliens A., Huurdeman H., van de Watering M.,
- Bhikharie S.V. (2008), XIMPEL Interactive Video -- between narrative(s) and game play,
In Proc. GAME-ON 2008, Valencia, Spain
- [Replay] Eliens A. and Ruttkay Z. (2009),
- Record, Replay & Reflect -- a framework for understanding (serious) game play,
In Proc. Euromedia 2009, Brugge, Belgium
- [Design] Jones J.C. (1092),
- Design Methods,
Wiley (2nd edn)
- [Magic] Klabbers J.H.G. (2006),,
- The Magic Circle: principles of Gaming and Simulation,
Sense Publishers
- [Running] Marukami H. (2008),
- What I Talk About When I Talk About Running,
Alfred A. Kampf, New York
- [Time] Zielinski S. (2006),
- Deep Time of the Media -- Towards an archaeology of Hearing and Seeing by Technical Means,
The MIT Press
