references

[Human] Dunbar R. (2004),
The Human Story -- A new history of mankind's evolution, Faber and Faber
[Creativity] Eliens A. (1979),
Creativity: reflection and involvement, Ninth Int Conf of Aesthetics, Dubrovnic, August 1979
[Computational] Eliens A. (1988),
Computational Art, First Int Symposium on Electronic Art, Leonardo Supplementary Issue, Pergamon Press 1988, pp. 21-26
[DLP] Eliens A. (1992),
DLP -- A language for Distributed Logic Programming, Wiley
[OO] Eliens A. (2000),
Principles of Object-Oriented Software Development, Addison-Wesley Longman, 2nd edn.
[Platform] Eliens A., Huang Z., and Visser C. (2002),
A platform for Embodied Conversational Agents based on Distributed Logic Programming, AAMAS Workshop -- Embodied conversational agents - let's specify and evaluate them!, Bologna, Italy
[VULife] Eliens A. and S.V. Bhikharie (2006),
Game @ VU -- developing a masterclass for high-school students using the Half-life 2 SDK, In Proc. GAME-ON NA 2006, Monterey, USA
[Odyssee] Eliens A. (2006),
Odyssee -- explorations in mixed reality theatre, In Proc. GAME-ON NA 2006, Monterey, USA
[Serious] Eliens A. and Chang T. (2007),
Let's be serious -- ICT is not a (simple) game, In Proc. FUBUTEC 2007, Delft, Netherlands
[SecondLife] Eliens A. Feldberg F., Konijn E., Compter E. (2007a) ,
VU @ Second Life -- creating a (virtual) community of learners, In Proc. EUROMEDIA 2007, Delft, Netherlands
[Climate] Eliens A., van de Watering M., Huurdeman H.,
Bhikharie S.V., Lemmers H., Vellinga P. (2007b), Clima Futura @ VU -- communicating (unconvenient) science, In Proc. GAME-ON 2007, Bologna, Italy
[Mashups] Eliens A. Feldberg F., Konijn E., Compter E. (2007c) ,
Mashups in Second Life @ VU, In Proc. GAME-ON 2007, Bologna, Italy
[Panorama] Eliens A. and Vyas D. (2007),
Panorama -- explorations in the aesthetics of social awareness , In Proc. GAME-ON 2007, Bologna, Italy
[XIMPEL] Eliens A., Huurdeman H., van de Watering M.,
Bhikharie S.V. (2008), XIMPEL Interactive Video -- between narrative(s) and game play, In Proc. GAME-ON 2008, Valencia, Spain
[Replay] Eliens A. and Ruttkay Z. (2009),
Record, Replay & Reflect -- a framework for understanding (serious) game play, In Proc. Euromedia 2009, Brugge, Belgium
[Design] Jones J.C. (1092),
Design Methods, Wiley (2nd edn)
[Magic] Klabbers J.H.G. (2006),,
The Magic Circle: principles of Gaming and Simulation, Sense Publishers
[Running] Marukami H. (2008),
What I Talk About When I Talk About Running, Alfred A. Kampf, New York
[Time] Zielinski S. (2006),
Deep Time of the Media -- Towards an archaeology of Hearing and Seeing by Technical Means, The MIT Press