elaboration(s) -- beginner(s) vs expert(s)

  • beginner(s): trick(s)
    • lack of -- imagination, structure, closure, knowledge of allusion(s)
    • poor use of -- technology, story storyboards, interaction graphs
    • naive in -- (game/story) patterns & interaction mechanics
    • rely on -- aspiration, talent, cleverness and ability
    • get stuck in -- cliches, self-indulgence, if not arrogance
  • expert(s): craft/trade
    • mastery in -- (digital) rethorics (i.e rules) and interaction style
    • advanced use of -- technology in relation to content and style
    • reflection(s) on -- application context, meta-readings
    • strive for -- inspiration, reaching their audience, appropriate targets
    • try to -- direct their talent(s), be original, and realize their ideals

level(s) of achievement -- law(s) of style

  • economy -- efficiency of means / mechanism(s)
  • simplicity -- sincerity: adequate expression / organic unity
  • sequence -- composition: exposition & progression(s)
  • climax -- progression(s): emotional involvement
  • variety -- sincerity: contrast(s) & entertainment

from principles of success in literature.

critical appraisal(s) -- phrase(s) of judgement

  • negative: boring, ...
  • positive: awesome, cool, unreal, ...

remark(s)

in creative application there is always a notion of the beginners mind and the need to unlearn given skills, in order to arrive at an original approach.