
critical play(s) -- iterative design step(s)
_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .
- mission statement and values -- empowerment, diversity
- develop rules & tasks -- supporting goal(s)
- design for play styles -- and allow subversion(s)
- develop prototype -- test & evaluate
- playtest -- with various audiences
- verify values -- make a difference / revise goals