
game(s) -- prisoner's dilemma(s) / it's all in the game / C4(X) / 
_
.. /
/
common(s)
/ display(s)
/ create
/ art(s)
/ _
/ .
scenario(s) / storytelling in the digital age
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- economic(s) -- individual vs group / tit-for-tat / sucker(s)
- read -- philosophy / cybernetica / pattern(s) / theme(s)
- try -- playground(s) / zero sum payoff(s) / score(s)
- look at -- meta game(s) / rule(s) / show case(s) / utopia(s)
- consider -- tragedy of the common(s) / [pedia]
resource(s) / guide(s) / place(s) / story / time(s) / sign(s)