lens 05 <> endogenous value

_ .. []: << >> / _ / .


... think about (y)our player's feelings about items, objects, and scoring in (y)our game:
  • what is valuable to the players in my game?
  • how can I make it more valuable to them?
  • what is the relation between value in the game and the player's motivation?
Remember, the value of the items in the game is a direct reflection of how much players care about succeeding in your game.

play / social(s) / machine(s) / method(s) / cycle(s)

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