
allegory vs algorithm(s) -- casual revolution(s)
algorithm(s) / space(s) / error(s) / rule(s) / _ / .
the casual revolution is a re-invention of both games and players.
... casual game design is a genuine innovation in game design and a return to lessons long forgotten ... while the idea of the less-dedicated, less-obsessed casual player helps us to move beyond the prejudice that video game players are nerdy and socially inept.
cited from: The Casual Revolution