allegory vs algorithm(s) -- casual revolution(s)

algorithm(s) / space(s) / error(s) / rule(s) / _ / .

the casual revolution is a re-invention of both games and players.

... casual game design is a genuine innovation in game design and a return to lessons long forgotten ...

while the idea of the less-dedicated, less-obsessed casual player helps us to move beyond the prejudice that video game players are nerdy and socially inept.

cited from: The Casual Revolution

/ play / score(s) / flower / story / game(s) / wave(s) / cycle(s)

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