
maze -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s) 
*
_
..
--
@
media
/ idea(s)
/ change(s)
/ theme(s)
?
[
:
/
]
_
education(s)
question(s)
moral(s)
rethoric(s)
pain/cycle(s) -- one would observe the
ultimate demoralization of behavior --
... symbols were especially potent ... /
... break someone down / or / install a new pattern of behavior --
using mostly words, images and social incentive(s) ...
world as laboratory / evolution(s)