
maze -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s) 
*
_
..
--
@
media
/ idea(s)
/ change(s)
/ theme(s)
?
[
:
/
]
_
education(s)
question(s)
moral(s)
rethoric(s)
... (young scientists) ... (busy) creating
scenario(s)
of ultimate demoralization
likening
them to what could be done in the classroom or on the therapist's couch ... --
such states are ideal for bringing
about greater uniformity of behavior
in a given population ...
world as laboratory / evolution(s)