topic(s)


  • trend(s) -- current development(s) in gaming
  • workflow(s) -- steps in game development
  • game engine(s) -- comparative evaluation(s)
  • classification(s) -- casual, serious, adventure, urban ...
  • game pattern(s) -- mode(s) of interaction
  • case studies -- applying game pattern(s)
  • design issue(s) -- narrative(s) vs game play