digital ground(s) -- pattern(s)

... / idea(s) / change(s) / program(s) / _ / .

... interaction designers now turn to the patterns of the living world as something other than a clean slate, and something to be understood, not overcome.

observation(s) / game(s) / cycle(s)

[root][][vision](-/*)[image]//[x]show[<|%|>]map[fx][<|~|>][video][+/-][game][?][create][<|$|>][iv]bk[#][media][a/r/t]@/tv/&[tube]_/../...

* / (b w) [r g b] (s g) / [-]