slogan(s) -- item(s)/hazard(s) / with subtext(s)

... / # / social / process / change(s) / design(s) / space(s) / _ .

  • requirements -- kill creativity
  • user studies -- lead to conservatism
  • clear goals -- limit exploration

inspiration(s) / dilemma(s) / game design(s)

[root][][vision](-/*)[image]//[x]show[<|%|>]map[fx][<|~|>][video][+/-][game][?][create][<|$|>][iv]bk[#][media][a/r/t]@/tv/&[tube]_/../...

* / (b w) [r g b] (s g) / [-]