slogan(s) -- item(s)/hazard(s) / with subtext(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

twinkle(s) / difference(s)

  • requirements -- kill creativity
  • user studies -- lead to conservatism
  • clear goals -- limit exploration

inspiration(s) / dilemma(s) / game design(s)

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


[root][][vision](-/*/-/=/-)[image]//[x]show[<|%|>]map[-/-][fx][<|~|>][video][+/-][game][?][create][<|$|>][iv]bk[#][media][a/r/t]@/tv/&[tube]_/../...