
scenario(s) -- new media
_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .
innovation(s) / collaboration(s)
- creative industry -- in new entrepeneurial activities
- product design -- in healthcare and entertainment
- communication -- regonial/global media campaign
- entertainment -- new concepts in private and public settings
- game development -- serious games in education and corporate training