creative technology / new media
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
#
@
!
print
/ present
-
Paul Braam MSc.
Founder of DIGIFiT and VirtuaGym.com
education
- Master of Science in Computer Science, VU University Amsterdam
- Master of Science in Business Studies, University of Amsterdam
When I finished my Master in Computer Science I started to work as a
Business Analyst for a cool company named Everest(www.everest.nl) that
utilizes knowledge systems to build complex and agile e-business solutions
for financial institutions. Soon I got promoted, and I became project leader
of a big development project. After 2 years of working I decided to quit and
together with my business partner I started a new company named DIGIFiT, see
www.digifit.eu. With DIGIFiT we develop new applications in wellness like
VirtuaGym.com, which is a cross media(internet, mobile, gaming) platform,
that focuses on motivating people to change to, or keep up with, a healthy
lifestyle. My current work is really diverse: business, creativity, and
technical knowledge all come together.
information

-
Hugo Braam LL.M.
current position(s): Founder VirtuaGym
communications, content development, design, legal matters and business
development
education
Master Dutch Law at Utrecht University (legal)
Post-graduate master Intellectual Property Law aan de University of Exeter
en Technische Universiteit Dresden (legal in creative field)
Autodidact designer, both 2D and 3D. Proficient in Photoshop, Illustrator
and 3DS Max
comment(s)
I started out as a lawyer in the field of intellectual property law,
advising (creative and pharmaceutical) companies on how to protect their
products. I always felt that it would be cooler to actually be part of the
creative process, instead of "just" being advisor on the sideline. That's
what I'm doing right now and it has definitely lived up to my expectations.
information

-
Sander Veenhof
email: info@sndrv.nl
keywords
Visual arts,
Entrepreneur,
Hybrid,
Cross media
description -- from TOP100
Sander Veenhof combines marketing concepts with artistic detours, disguises sophisticated hi-tech concepts with low-tech looks, unites virtual and physical spaces and mixes digital logic and control with dynamic, organic processes.
Although new media is the origin of most of his projects, often incorporating online functionality, Veenhof's main focus is connecting new media to our physical space. Interactivity is key in his work, even when an audience isn't aware of the bigger picture and can't even choose -not- to participate. He creates installations that express website statistics by plant growth, had a crowd browse YouTube videos by performing or showing objects in front of a camera, and he created meet-and-greet opportunities for people and virtual world avatars.The concepts Sander realises aim to be new, remarkable, provoking or fun; reflecting issues in our current and future online and offline society.
Veenhof works as an all-round freelancer, sometimes in cooperation with companies, organisations or festivals, either on request or because of his own urgency to present some specific concept at a specific spot.
In July 2009 Sander Veenhof graduated from the Instable Media department of the Rietveld Academy. Before that, he was awarded a degree in Business Computer Science at the VU University Amsterdam. A contrasting but valuable combination and exemplary of his fascination for bridging seemingly incompatible worlds.
information

-
Viola van Alphen
Business Consultant, Organiser, Curator, Second Life producer+filmer, Processs manager, Coach, Nerd.
Works as managing director for multi media organisation PLANETART & yearly festival GOGBOT EnvironMental Arts, Media & Technology Enschede, 20.000 visitors.
Guestteacher/lecturer at Willem de Kooning academie, Hogeschool van Amsterdam, Vrije Universiteit, Rietveld academie, Sandberg instituut.
Presentations at Transmediale09 festival for digital art and culture - Berlin, ISEA08 International Symposium on Electronic Art - Singapore, Cellsbutton-02 Yogyakarta - Indonesia, Toshare08 international festival on digital art Torino - Italy, Moscow International Film Festival, Worldexpo 2010 Shanghai, etc.
education:
high mathematics and computer science (Radboud Universiteit Nijmegen), Project architecture (Nijmegen), Business Administration (VU Amsterdam)
information
contact:
viola@planetart.nl

-
Marek van de Watering
Student at the Gerrit Rietveld Academie.
Before that BSc. in Information Sciences, specialization
Business Informatics, and MSc. specializing in Multimedia
(research/creative). Worked at the Vrije Universiteit for
Multimedia and the Climate Center as concept designer and
researcher in 2008, and from 2009 at the University of
Twente for Creative Technology (PR/creative).
"I do not know what I want", or I want what I do not know.
It's not clear, and I want to get the most out of it. From
business informatics to art, it is quite a ride.
information
contact
marekvandewatering@yahoo.co.uk

-
Hugo Huurdeman
My name is Hugo Huurdeman. I have a MSc degree (2007) in Information Sciences, with a specialization in Multimedia and Culture. Projects that I have been involved in include XIMPEL, an open platform for interactive media and Clima Futura, which combined both multimedia and the subject of climate change.
I am currently working on freelance video and multimedia productions with my company Timeless Future. I am also a (part-time) student Cultural Information Science at the University of Amsterdam. You can find my portfolio at www.timelessfuture.com. For more information, do not hesitate to contact me (hugo@timelessfuture.com).
information

-
Winoe Bhikharie
email: svbhikha@few.vu.nl
keywords
Game Development
current activity
working as a software developer for various platforms.
description
Games give the player the freedom to express themselves within a digital
world. My goal is to create games that are interesting for both the
developer and the gamer. Game development platforms I have worked with are
Half-Life 2 and XIMPEL.
information

[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s) -
resource(s)
_
#
@
!
(C)
Æliens
2014