creative technology / new media
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new(s)
workshop(s)
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CA2
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creative exploration(s)
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serious games
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#
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(11/5/11):
PDF
monitor(s)
Almost a year later, a few comment sremain.
First, the choice for unity was justified,
and seems even more so when the group gets larger.
The moodspace election, however was suggested to be earlier.
All in allthe students liked the involvement of external
shareholders with their assignments.
For the telemedicine application this was succesful.
The nano group, however, did not succeed, due to planning,
too high expectations, and students of the team
stopping with the study.

(11/5/11):
PDF
monitor(s)
In contrast with last year, most groups chose for
the nano assigment, and the concepy presentations were
promising.
Not every group is online though.
Perhaps partly due to an overladen schedule, the
students started really slowly.
Also, somewhat disappointingly, only half of the students
submitted a moodboard in unity, and all in all the quality,
I must say, was quite OK.
In general, however, the (total) group of students is
somewhat unresponsive and passive.
And with the exception of some, both blogs and portfolios
are not maintained after CA1 and NM1, which makes them virtually
useless as an instrument to monitor progess and as a measure
for motivation and activity.
I partially blame the mentor/tutor system for this,
since they do not properly emphasize the importance of
individual students' portfolios, nor, apparently, take
the time to look at either blogs or portfolios!

[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
#
@
!
(C)
Æliens
2014