Creative Technology improves quality of life by identifying human needs that can be solved within the ICT domain. It does so by combining a genuine sensitivity for societal problems with craftsmanship from the engineering sciences. Key directions in which creative technology offers new solutions are in human living, productivity and wellbeing, in mobility, activity and safety and in leisure, communications and public space.
The notion of quality of life is quite elusive, and is
perhaps not so much the concern of engineers per se, as well
as of policy makers.
Nevertheless exploring technologies can lead to creative solutions
with societal impact.
In line with UT (new) ideology, I would rather speak of finding
creative solutions due to a broad scope.
However, I do like the phrase:
It does so by combining a genuine sensitivity for societal problems with craftsmanship from the engineering sciences..
As indication of the field, I would prefer a shorter phrase, such
as working and living tomorrow.
The mission is to develop creative minds capable of producing and integrating artistic,
technical and practical elements in systems in the field of new media and smart
technologies.
Rather wordy, and I would rather say, we invite creative minds
and offer technical and practical training
in a creative atmosphere.
Creative technology is multi-disciplinary, incorporating design, psychology and
philosophy, electrical engineering, computer science and mathematics in new ways.
That sentence is basically OK, although I think psychology
and philosophy should not be over-emphasized.
Rather, there is attention for the psychological
as well as philosophical context.
Finding function and expression of smart systems and new media requires
understanding of their natural roles and presuppositions. This capability is trained by
following methods from the mathematical sciences and industrial design. The capability
of prototyping, engineering and implementation of complex realizations grows from
traditions in computer science and electrical engineering.
This paragraph seems to contain a contradiction,
in the sense that both function and expression
of new media and smart technology, that is their natural roles
and presuppositions, are not (IMHO) trained by (methods from)
mathematics and industrial design, but rather by gaining
insight in the psychological and philosophical context.
I would rephrase this part as:
Finding function and expression of smart systems and new media is explored by following methods from the mathematical sciences and industrial design.
The composite character of creative technology at the University of Twente combines
artistic and technological streams in an ambitious program that enriches engineering
and computing in essential and new ways.
That is well put.
Students follow courses in the basic disciplines and apply these in challenging creative
applications in the CreateLab, emphasizing individual qualities as well as teamdynamics.
As I have indicated in our previous discussions, to accomodate students
with a wide variety of profiles, we should emphasize
what I called identry as a group, meaning that
students will develop an individual portfolio and will
cooperate in groups, assuming different roles, according to
the talents and interests of the individual student.
Although it is to some extent there, this should be emphasized more!
After completing the bachelor course in Creative Technology, students will be able to
identify human needs for which they can develop, apply and implement new concepts
within ICT for solutions, thereby enriching, complementing and facilitating key areas of
daily life.
End-terms
The restriction to ICT seems to be rather arbitrary.
Students will be adequately trained in electrical engineering, computer science and
design to be able to play a central integrating role in dedicated teams of experts
working on creative applications in the ICT domain. Throughout the curriculum ample
attention will be given to developing communicative and social competences to fulfil
this integrating role successfully.
Themn what is the role of mathematics?
The bachelor diploma Creative Technology signifies capable creative minds that can
connect artistic and technical domains.
Students will also be trained in the psychological aspects of man-machine interaction
and in transferring good ideas into successful commercial products.
Before making such a statement, I would rather like to see
a number of (profesional) scenario's, to get a clearer idea
of what the role of CT students would be.
The composite role of a creative technologist is expressed on the one hand in
developing a clear analysis of societal and human needs in a multitude of contexts and
on the other hand connecting this to directions for artistic, technological solutions built
on state-of-the-art methods from the engineering sciences.
Should it be composite or integrative, as for example
emphasized in the accredition document for the new ID curriculum.
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readme
new(s)
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project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
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creative exploration(s)
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serious games
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resource(s)
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