creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print


_ .. / world(s) / experience(s) / mechanics(s) / pattern(s) / _ / .

innovation(s) / collaboration(s)

chance is tricky stuff, because it intertwines hard math, human psychology, and all of the basic game mechanic(s).

... but this trickiness is what gives games their richness, complexity and depth.

experiment knowledge illusion scratch engine craft maze run ar x

Jesse Schell -- The Art of Game Design -- A Book of Lenses

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)



[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014