creative technology / new media
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readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
#
@
!
game(s) -- ludic marker(s)
... if the game can be identified easily as play, then it should be
easy enough for bystanders to accept or refuse an invitation to play.
The adoption of ludic markers is the easiest way to sidestep
some ethical questions.
... ludic markers need not be explicit but can focus on communicating
playful or fictional aspects of the game.
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s) -
resource(s)
_
#
@
!
(C)
Æliens
2014