creative technology / new media
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s)
-
resource(s)
_
#
@
!
ideo design(s)
brief(s) / fail early to succeed sooner
_
..
/
design(s)
/
change(s)
/
experience(s)
/
_
/
.
twinkle(s)
/
difference(s)
desirability viability feasibility
change by design
/
play
/
tribe(s)
/
network(s)
/
identity
/
flow(s)
/
chart(s)
/
cycle(s)
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s)
-
resource(s)
_
#
@
!
(
C
)
Æliens
2014