creative technology / new media
[_]
readme
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
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creative exploration(s)
/
serious games
/
ethic(s)
-
resource(s)
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#
@
!
choice
--
payoff(s)
/
challenge(s)
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game(s)
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math(s)
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plan(s)
*
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..
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@
media
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idea(s)
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change(s)
/
theme(s)
?
[
:
/
]
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education(s)
question(s)
moral(s)
rethoric(s)
... cognitive, social learning analysis allows the possibility of the self as agent in the definition of contingencies, the imposition of goals and standards, and the definition and administration of rewards ...
...
...
...
blind
(
s
)
judge
(
s
)
control
(
s
)
brain
(
s
)
craft
(
s
)
closure
(
s
)
...
...
...
life(s)
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closure(s)
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reflect(s)
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fight(s)
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cost(s) of reward(s)
*
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play
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social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
!
@
Æ
[_]
readme
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s)
-
resource(s)
_
#
@
!
(
C
)
Æliens
2014