creative technology
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) interactive visualization / serious games resource(s) _ / .

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course outline(s) -- ca4: ambient screen(s)

outline(s) / schedule(s)


content(s)

In this part a more detailed discussion will be provided of topics, learning goals, materials used, and the actual structure of the course, as well as a sketch of the assignments given. Also references to releveant literature is provided, including online resources. At the end, advice for students following the course will be given, as well as hints for the instructor(s).
CA4

course topic(s)


As a creative application, which takes place at the beginning of the second year, the ambient screen(s) course has, strictly speaking, no actual course topics, but is rather defined as a collection of high level requirements. Topics addressed in the course include:

topic(s)


Again, a major principle in creative application(s) is self-organization and learning by challenge, that is finding suitable challenges for achieving the goals set.
CA4

learning target(s)


In terms of skills, competences, etcetera, the learning goals of this course can be indicated as follows:

CA4 target(s)


In accordance with the format of creative application(s) self-management is essential for the successful completion of the course.
CA4

lesson material(s)


The material that will actually be relevant during the course, will to a large extent depend on the actual topics chosen and the context of application, that is the nature and size of the space(s) in which screen(s) are deployed.

ambient srceen(s) -- installation(s)


In this creative application, notion(s) of public and personal space(s) will somehow play a role. The challenge here is not only to find appropriate visual design9s), in accordance with the size of the screen and its position in space, but ultimately to endow the screens with some intelligence, so that content is adaptive to context and (possibly) users or viewers.
CA4

course structure


To guarantee continuity and monitor progress we will have a sequence of sessiuons, as outlined below.

session(s)


  1. introduction topic(s) & challenge(s)
  2. brain storm(s) -- concept development
  3. planning -- concept & application development
  4. development scenario(s) and storyboard(s)
  5. workflow(s) -- asset development
  6. basic media and communication theory
  7. societal context of creative application(s)
  8. delivery and presentation of final application(s)
Dependent on the size of the group, addtional mechanisms of monitoring progress may be needed, including logs, periodic accounts, and regular feedback or possibly even shout-out sessions.
CA4

assignment(s)


With the actual format depending on the application context, we can indicate as a minimal set of deliverables and presentations the items collected in the list below:

assignment(s)


To guarantee that progress can be monitored and that results can be evaluated, the group(s) must maintain a website with all relevant information available in a suffienntly accessible way.
CA4

reference(s)


Also for the ambient screen(s) course, our panorama paper may serve as a reference, both with regard to content and as a format for the report(s).

reference(s)


  1. Convivial Urban Spaces: Creating Effective Public Spaces, by Henry Shaftoe -- (amazon)
  2. Eliëns A. and Vyas D., Panorama -- explorations in the aesthetics of social awareness, In Proc. GAME-ON 07, Nov 20-22, University of Bologna, Marco Roccetti (ed.), p. 71-75, EUROSIS-ETI Publication, ISBN 9789077381373
  3. A. Eliëns, topical media & game development -- media.eliens.net
A wealth of material and references can be found at my topical media & game development site, including tutorials and examples.

online resource(s)


As online resources, we suffice with a brief list of links to online descriptions of (art) installations and technology.

resource(s) / CA4


The students are encouraged to find additional information and links.
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) interactive visualization / serious games resource(s) _ / .

(C) Æliens 09/09/09
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