creative technology
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) creative exploration(s) / serious games resource(s) _ / .

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course outline(s) -- ce: creative exploration(s)

outline(s) / schedule(s)


content(s)

In this part a more detailed discussion will be provided of topics, learning goals, materials used, and the actual structure of the course, as well as a sketch of the assignments given. Also references to releveant literature is provided, including online resources. At the end, advice for students following the course will be given, as well as hints for the instructor(s).
CE

course topic(s)


topic(s)


CE

learning terget(s)


Basic skills involve the use of authoring languages and tools. Detailed knowledge of the platform of choice is required to produce effective game(s).

CE target(s)


However, not only technical issues are important, but also the use of fantasy and creativty and aesthetics needed to explore (novel) forms of experience.
CE

lesson material(s)


creative exploration(s) -- criteria


CE

course structure


The course does require active participation of the student(s), not only in exploring the technolgy by making the assignments, but also by presenting solutions and problems in class.

session(s)


  1. introduction
  2. background(s): basic exercises
  3. exploration(s): architecture & art
  4. presentation(s) of concept(s)
  5. miscellanous topic(s) in art & technology
  6. theoretical reflection(s): art & culture
  7. presentation of final assignment(s)
CE

assignment(s)


There will a small number of assignments, to be made by the students individually. The goal of these assignments is to provide a structure that assists the students in exploring the technology. As a basic assignemnt, students must develop a simple casual game on any of the follwoing topics:

basic(s) -- creative exploration(s)


  1. interactive artwork(s)
  2. architectural decoration(s)
For the final assignment(s) of the course, students are allowed to work indidually, or in groups of two or three (maximally) students. Work done in groups must be proportionally more challenging and complex. Students are encouraged to continue their explorations started in the virtual environments course, which listed the following options:

final(s) -- creative exploitation(s)


In effect, students will be encouraged to follow their own ideas, in for example implementing a game. For the final assignments, similar as in the virtual environments course, an effort will be made to develop interesting challenges in cooperation with the TXChange facility.
CE

reference(s)


  1. A. Eliëns, topical media & game development -- media.eliens.net
A wealth of material and references can be found at my topical media & game development site, including tutorials and examples.

online resource(s)


The online resources provide a random collection of links to items of interest, from one perspective or another.

resource(s) / NM5


Additional information will also be gathered during the course, by letting students take an active part in exploring game technologies.
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) creative exploration(s) / serious games resource(s) _ / .

(C) Æliens 09/09/09
creativetechnology.eu