creative technology
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
creative exploration(s)
/
serious games
resource(s)
_
/ .
course outline(s) -- ce: creative exploration(s)
In this part a more detailed discussion will be provided
of
topics,
learning goals,
materials used, and the
actual
structure of the course, as well as a sketch
of the
assignments given. Also
references to releveant
literature is provided, including
online resources.
At the end,
advice for students following the course
will be given, as well as
hints for the instructor(s).
course topic(s)
topic(s)
- art, architecture, culture, society

learning terget(s)
Basic skills involve the use of authoring languages
and tools.
Detailed knowledge of the
platform of choice
is required to produce
effective game(s).
CE target(s)
- skill(s) -- design, coding
- knowledge -- art
- theory -- communication & art
- experience(s) -- construction of moderately complex installation
- attitude - creativity, aesthetics, explorative

However, not only technical issues are important, but
also the use of fantasy and
creativty
and
aesthetics needed to
explore
(novel) forms of
experience.
lesson material(s)
creative exploration(s) -- criteria
- original, authentic, creative and excellent!

course structure
The course does require active participation of the
student(s), not only in exploring the technolgy by
making the assignments, but also by presenting
solutions and problems in class.
session(s)
- introduction
- background(s): basic exercises
- exploration(s): architecture & art
- presentation(s) of concept(s)
- miscellanous topic(s) in art & technology
- theoretical reflection(s): art & culture
- presentation of final assignment(s)

assignment(s)
There will a small number of assignments, to be made by
the students individually.
The goal of these assignments is to provide a structure
that assists the students in exploring the technology.
As a basic assignemnt, students must develop
a simple
casual game on any of the follwoing topics:
basic(s) -- creative exploration(s)
- interactive artwork(s)
- architectural decoration(s)

For the final assignment(s) of the course, students are
allowed to work indidually, or in groups of two or three
(maximally) students.
Work done in groups must be proportionally more challenging
and complex.
Students are encouraged to
continue their explorations
started in the
virtual environments course,
which listed the following options:
final(s) -- creative exploitation(s)
- simulation(s) -- of natural or artificial system
- scenario-driven narrative(s) -- to promote collaboration
- augmented reality game -- using augmented/mixed reality technology

In effect, students will be encouraged to follow their
own ideas, in for example implementing a game.
For the final assignments,
similar as in the
virtual environments course,
an effort will be made
to develop interesting challenges in cooperation
with the TXChange facility.
reference(s)
- A. Eliëns, topical media & game development -- media.eliens.net

A wealth of material and references can be found at my
topical media & game development site, including
tutorials and examples.
online resource(s)
The online resources provide a random collection
of links to
items of interest, from
one perspective or another.

Additional information will also be gathered
during the course, by letting students take
an active part in exploring game technologies.
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
creative exploration(s)
/
serious games
resource(s)
_
/
.
(C) Æliens
09/09/09
creativetechnology.eu