creative technology
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/ .
course outline(s) -- de7: digital content creation tools
In this part a more detailed discussion will be provided
of
topics,
learning goals,
materials used, and the
actual
structure of the course, as well as a sketch
of the
assignments given. Also
references to releveant
literature is provided, including
online resources.
At the end,
advice for students following the course
will be given, as well as
hints for the instructor(s).
course topic(s)
topic(s)

learning terget(s)
DE7 target(s)
- skill(s) -- (3D) modeling, graphic design
- knowledge -- tools & applications
- theory -- design project workflow(s), DCC formats
- experience(s) -- graphic or game design project
- attitude -- aesthetics, craftmanship

lesson material(s)
digital content creation tools -- content, form, style, dynamics
- canonical example(s) --
- (online) reference material(s) --
- challenging target(s) --

course structure
session(s)
-

assignment(s)
assignment(s)

reference(s)
- Collada: Sailing the Gulf of 3d Digital Content Creation,
by Remi Arnaud, Mark C. Barnes
-- (amazon)
- A. Eliëns, topical media & game development -- media.eliens.net

A wealth of material and references can be found at my
topical media & game development site, including
tutorials and examples.
online resource(s)
DE7

[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/
.
(C) Æliens
09/09/09
creativetechnology.eu