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new(s)
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interactive visualization
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course outline(s) -- nm3: web 2.0 mashups
In this part a more detailed discussion will be provided
of
topics,
learning goals,
materials used, and the
actual
structure of the course, as well as a sketch
of the
assignments given. Also
references to releveant
literature is provided, including
online resources.
At the end,
advice for students following the course
will be given, as well as
hints for the instructor(s).
course topic(s)
Although the notion of
mashup(s) suggests
a quick configuration of services, there are many issues
that must be taken into account when creating
serious mashup(s).
topic(s)
- data-driven applications -- XML vs JSON
- client-side processing -- AJAX vs Flex
- web-services -- REST vs SOAP
- map(s) -- geo-tagged data mashup(s)
- social network(s) -- user contributed content
- experience design -- immersive interface(s)
- security & privacy -- exploit(s) & hack(s)

Each of the topics mentioned might require a course
on its own. However the goal of the
web 2.0 mashup(s)
course, is explicitly to let students gain experience
in creating mashups, and not to be intimately familiar
with the underlying theory and technical issues.
learning terget(s)
Basic skills involve the use of technology,
involving both programming issues, as well
as service APIs.
NM3 target(s)
- skill(s) -- scripting, configuration, use of service APIs
- knowledge -- APIs, protocols, REST & SOAP
- theory -- web 2.0, social networks
- experience(s) -- construction of moderately complex mashup
- attitude -- craftmanship, creativity

However, not only technical issues are important, but
also issues of
design and
creativty
in developing novel
(combinations) of services,
together with an
appealing interface.
lesson material(s)
Most of the material(s) that are currently available
are related to the
flex/as3 technologies that we used
for our
ximpel interactive video platform.
web 2.0 mashup(s) -- inspiration(s)

Apart from the technical material, we also wish to refer
to a number of
inspirational application(s),
which are developed usinga variety of technologies.
inspiration(s) -- (serious) mashups

These inspirations can be taken by the students
as a starting point for developing the mashups,
prereably in a
game context, using their
technology of choice.
course structure
The course does require active participation of the
student(s), not only in exploring the technolgy by
making the assignments, but also by presenting
solutions and problems in class.
session(s)
- introduction of mashup technologies
- basic assignment(s) -- map(s), flow(s) & diagram(s)
- server technologies -- the (W)AMP stack
- technical issues -- services & protocols
- student presentation of concept final assignment(s)
- services -- flickr, amazon, google, etc.
- interaction -- model(s) of immersion
- presentation of final assignment(s)

The course will take a
technology-agnostic
approach, favoring concept(s) over implementation(s)
or language(s).
Neverteheless, most of the examples presented
are based on flex/as3.
assignment(s)
There will a small number of assignemts, to be made by
the students individually.
The goal of these assignments is to provide a structure
that assists the students in exploring the technology.
Basic assignemnts (may) include:
basic(s) -- web 2.0 mashup(s)
- flow(s) -- presenting time-ordered data
- map(s) -- presenting geo-tagged information
- diagram(s) -- presenting abstract structure(s)

For the final assignment(s) of the course, students are
allowed to work indidually, or in groups of two or three
(maximally) students.
Work done in groups must be proportionally more challenging
and complex.
Students can make a choice out of (among possibly others):
final(s) -- web 2.0 mashup(s)
- map-based information system -- using umap with flex/as3
- web-service driven game -- e.g. based on RSS-feeds
- information game -- e.q. collaborative fitness game

In effect, students will be encouraged to follow their
own ideas, in for example implementing a game using
visualization technology, giving information
and (game-play) feedback in visually compelling ways.
reference(s)
There are a number of references on mashups for particular
APIs,
of which a selection is given here.
In addition, the student may need
more detailed knowledge of how data manupulation
and components are dealt with in
flex/as3.
reference(s)
- Flickr Mashups, by David A. Wilkinson, Wrox
-- info)
- Amazon.com Mashups, byFrancis Shanahan
-- info
- del.icio.us Mashups, by Brett O'Connor
-- (info)
- Web APIs with PHP, by Paul Reinheimer, Wrox
-- (info)
- Professional Adobe Flex 2 (Programmer to Programmer) by Rich Tretola, Simon Barber, and Renaun Erickson -- (amazon)
- Visualizing the Semantic Web: XML-based Internet and Information Visualization by Vladimir Geroimenko -- (amazon)
- A. Eliëns, topical media & game development -- media.eliens.net

A wealth of material and references can be found at my
topical media & game development site, including
tutorials and examples.
online resource(s)
A wealth of technologies is available.
Of particular interest, apart from the
ready-to-apply (W)AMP stacks, are tutorials on
how to use
XML in e4x scripting extensions,
and the
mashup servers of
wso2.
A new contendet, at the time of writing, on the RIA market is
JavaFX, which, covering a wide variety of platforms, including mobile devices, is, given the wide-spread adoption of java,
certainly of interest.

Web service APIs are available in many language environments,
including
flex/as3, developed by
adobe labs.
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/
.
(C) Æliens
09/09/09
creativetechnology.eu