creative technology / new media
[]
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institute(s)

past & present

inspiration(s) / panel(s)

contact(s) / who is?

tutorial(s) -- help(s)






supporting creative thinking through opportunistic software development
- Teaching Software Engineering through Game Design
- Toy Projects Considered Harmful
- The Rethinking CS101 Project
- Creating a Science of Games (CACM) (local)
- Software Engineering Issues in Interactive Installation Art
- Programming by Example -- A Creative Programming Environment, Remixed
- Computer Science Education: Where Are the Software Engineers of Tomorrow?



PDF
new
book(s) -- technical
kindle
- JavaScript: The Definitive Guide by David Flanagan -- (amazon)
- CSS: The Definitive Guide (Paperback)
by Eric Meyer -- (amazon)
- Foundation Actionscript 3.0 Animation: Making Things Move! by Keith Peters -- (amazon)
- Professional Adobe Flex 2 (Programmer to Programmer) by Rich Tretola, Simon Barber, and Renaun Erickson -- (amazon)
- Professional Web 2.0 Programming (Wrox Professional Guides) (Paperback)
by Eric van der Vlist, Danny Ayers, Erik Bruchez, Joe Fawcett, Alessandro Vernet -- (amazon)
- Foundation Flash 8 Video (Foundation) by Jordan L Chilcott and Tom Green -- (amazon)
- Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach (Wordware Game and Graphics Library) by Frank Luna -- (amazon)
- Visual Computing: Geometry, Graphics, And Vision by Frank Nielsen -- (amazon)
-
X3D: Extensible 3D Graphics for Web Authors (The Morgan Kaufmann Series in Interactive 3D Technology) (Paperback)
by Don Brutzman, Leonard Daly
-- (online)
- Visualizing the Semantic Web: XML-based Internet and Information Visualization by Vladimir Geroimenko -- (amazon)

reference(s)
An initial set of references should include the list below,
although many more are available.
- Mitchel Resnick, Sowing the Seeds for a more Creative Society -- online video
- Facets of Fun -- On the Design of Computer Augmented Entertainment Artefacts,
available in online version
- Kress G. and van Leeuwen T. (1996), Reading Images: The Grammar of Visual Design, Routledge
- Geert Lovink and Ned Rossiter (eds), MyCreativity Reader, A Critique of Creative Industries, Institute of Network Cultures, Amsterdam 2007
- A. Eliëns, topical media & game development -- media.eliens.net

A wealth of material and references can be found at my
topical media & game development site, including
tutorials and examples.
reference(s)
Apart from some general information about for example
agile method(s), we have included some references
to our own work, not as a reference in the sense of
a standard to be adhered, but rather to
share experience(s),
and indicate a possible format for
writing a report or
even paper to be published at some suitable venue.
reference(s)
- method(s) -- www.agilemanifesto.org/principles.html
- resource(s) -- game design patterns / team work
- Eliëns A. and Vyas D., Panorama -- explorations in the aesthetics of social awareness, In Proc. GAME-ON 07, Nov 20-22, University of Bologna, Marco Roccetti (ed.), p. 71-75, EUROSIS-ETI Publication, ISBN 9789077381373
- Eliëns A., van de Watering M., Huurdeman H., Bhikharie S.V., Lemmers H., Vellinga P. , Clima Futura @ VU -- communicating (unconvenient) science, In Proc. GAME-ON 07, Nov 20-22, University of Bologna, Marco Roccetti (ed.), pp. 125-129, EUROSIS-ETI Publication, ISBN 9789077381373
- A. Eliëns, topical media & game development -- media.eliens.net

A wealth of material and references can be found at my
topical media & game development site, including
tutorials and examples.
reference(s)
Also for the
ambient screen(s)
course, our
panorama paper may serve as a reference,
both with regard to
content
and as a
format for the report(s).
reference(s)
- Convivial Urban Spaces: Creating Effective Public Spaces,
by Henry Shaftoe
-- (amazon)
- Eliëns A. and Vyas D., Panorama -- explorations in the aesthetics of social awareness, In Proc. GAME-ON 07, Nov 20-22, University of Bologna, Marco Roccetti (ed.), p. 71-75, EUROSIS-ETI Publication, ISBN 9789077381373
- A. Eliëns, topical media & game development -- media.eliens.net

A wealth of material and references can be found at my
topical media & game development site, including
tutorials and examples.
reference(s)
The main reference for this course consists of
a treatise on
convivial design,
which is generally opposed to
industrial design,
since it presupposes a
process of co-creatity
instead of a top-down
design-driven process.
reference(s)
- Convivial Urban Spaces: Creating Effective Public Spaces,
by Henry Shaftoe
-- (amazon)
- A. Eliëns, topical media & game development -- media.eliens.net

A wealth of material and references can be found at my
topical media & game development site, including
tutorials and examples.
reference(s)
There are many books dealing in one way or another with
web technology.
- JavaScript: The Definitive Guide by David Flanagan -- (amazon)
- CSS: The Definitive Guide
by Eric Meyer -- (amazon)
- Professional Web 2.0 Programming (Wrox Professional Guides)
by Eric van der Vlist, Danny Ayers, Erik Bruchez, Joe Fawcett, Alessandro Vernet -- (amazon)
- business model(s) -- www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html
- Webbots, Spiders, and Screen Scrapers: A Guide to Developing Internet Agents with PHP/CURL by Michael Schrenk -- amazon)
- The Web Application Hacker's Handbook: Discovering and Exploiting Security Flaws, by Dafydd Stuttard amd Marcus Pinto --
amazon)
- A. Eliëns, topical media & game development -- media.eliens.net

A wealth of material and references can be found at my
topical media & game development site, including
tutorials and examples.
reference(s)
As said before, a highly recommended reference
for interactive data visualization is
Visualizing Data by Ben Fry, not in the least because
the approach described is tightly connected with
processing
and its underlying philosophy of creative intuitive
understanding by computational means.
However, also the flex/as3 related references are worthwhile
because they give access to the display
environment of
flash, which is the dominant media
technolgy for (business-related) web-applications.
- Visualizing Data: Exploring and Explaining Data with the Processing Environment, by Ben Fry -- (amazon)
- Foundation Actionscript 3.0 Animation: Making Things Move! by Keith Peters -- (amazon)
- Professional Adobe Flex 2 (Programmer to Programmer) by Rich Tretola, Simon Barber, and Renaun Erickson -- (amazon)
- Foundation Flash 8 Video (Foundation) by Jordan L Chilcott and Tom Green -- (amazon)
- Visualizing the Semantic Web: XML-based Internet and Information Visualization by Vladimir Geroimenko -- (amazon)
- Eliëns A., Wang Y. van Riel C. and Scholte T. (2007), 3D Digital Dossiers -- a new way of presenting cultural heritage on the Web, In Proc. Web3D 2007, ACM SIGGRAPH, pp. 157-160
- A. Eliëns, topical media & game development -- media.eliens.net

A wealth of material and references can be found at my
topical media & game development site, including
tutorials and examples.
reference(s)
There are a number of references on mashups for particular
APIs,
of which a selection is given here.
In addition, the student may need
more detailed knowledge of how data manupulation
and components are dealt with in
flex/as3.
reference(s)
- Flickr Mashups, by David A. Wilkinson, Wrox
-- info)
- Amazon.com Mashups, byFrancis Shanahan
-- info
- del.icio.us Mashups, by Brett O'Connor
-- (info)
- Web APIs with PHP, by Paul Reinheimer, Wrox
-- (info)
- Professional Adobe Flex 2 (Programmer to Programmer) by Rich Tretola, Simon Barber, and Renaun Erickson -- (amazon)
- Visualizing the Semantic Web: XML-based Internet and Information Visualization by Vladimir Geroimenko -- (amazon)
- A. Eliëns, topical media & game development -- media.eliens.net

A wealth of material and references can be found at my
topical media & game development site, including
tutorials and examples.
reference(s)
An excellent starting point for a course in VR is provided
by the X3D book of Don Bruntzman, who one of the leading
figures in the Web3D Consortium.
- X3D: Extensible 3D Graphics for Web Authors (The Morgan Kaufmann Series in Interactive 3D Technology)
by Don Brutzman, Leonard Daly
-- (online)
- A. Eliëns, topical media & game development -- media.eliens.net

A wealth of material and references can be found at my
topical media & game development site, including
tutorials and examples.
reference(s)
Apart from the book on
game design patterns,
a reference to a paper comparing game development to
software engineering has been included,
showing the analogy as well as
difference(s)
in
project management and
workflow(s).
- Teaching Software Engineering through Game Design
- Bjork, S., Holopainen, J. (2005) Patterns in Game Design. Charles River Media
- A. Eliëns, topical media & game development -- media.eliens.net

A wealth of material and references can be found at my
topical media & game development site, including
tutorials and examples.
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s) -
resource(s)
_
/
*
@
#
!
(C)
Æliens
2013