creative technology / new media
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talk show tell print

present / print

new media / track(s) -- serious gaming / creative exploration(s)

_ .. / / common(s) / idea(s) / change(s) / theme(s) ? [:] _

play / create(s) / math / gamification(s) / story / topic(s) / cycle(s)

elaboration(s) -- beginner(s) vs expert(s)

level(s) of achievement -- law(s) of style

  • economy -- efficiency of means / mechanism(s)
  • simplicity -- sincerity: adequate expression / organic unity
  • sequence -- composition: exposition & progression(s)
  • climax -- progression(s): emotional involvement
  • variety -- sincerity: contrast(s) & entertainment

from principles of success in literature.

critical appraisal(s) -- phrase(s) of judgement

  • negative: boring, ...
  • positive: awesome, cool, unreal, ...

remark(s)

in creative application there is always a notion of the beginners mind and the need to unlearn given skills, in order to arrive at an original approach.

[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ / * @ # !

(C) Æliens 2013