In general, each project will result in a series of such documents,
that should be part of an online working site, an interactive
video (using ximpel.org), which gives interactive access to the
video material obtained, a 3D game space (developed with unity3d.com), which provides
spatial exploration of the various scenarios and/or animations,
as well a clip, that may serve as a trailer.
The end result will be delivered online, as a website,
in such a way that it can be packaged an put on the website
of the person or institution that gave the project assignment.
Documentation, must be sufficient for installing and using
the material delivered, and should include a justification of
design decisions.

In a way
this may seem like a rather constrained approach, that may
limit your creativity. Indeed, it is, and it may limit your
creativity!
But, it does allow you to create products that are really worthwhile,
and that will be appreciated by others, and hopefully praised
for its creativity.
And, keep in mind that working in a group, although not easy,
is the best if not the only way to develop your skills and
creative insights.

and finally,
don't forget that together we create
a great collection of applications contributing to
the CTSG,
so don't forget to mention that also this project
is powered by CTSG.

... stop thinking about your game and start thinking about the experience of the player:
- what experience do I want the player to have?
- what is essential to that experience?
- how can my game capture that essence?
If there is a big difference between the experience you want
to create and the one you are actually creating,
your game needs to change ...

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readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
creative exploration(s)
/
serious games
resource(s)
_
/ .
(C) Æliens
09/09/09
creativetechnology.eu