creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

flow(s) -- producer(s) of optimal experience

_ .. / / social / experiment(s) / create / art(s) / _ / .

identity / creativity

... sport(s), game(s), art & hobbies

it becomes easier to understand what makes people happy

but one cannot solely rely on games and art to improve the quality of life.

error(s) / play(s) / confession(s)

flow(s) / project(s) / pattern(s) / change(s) / cycle(s)



[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014