creative technology
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) interactive visualization / serious games resource(s) _ / .

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CA3

course description -- ca3: have fun and play!

The course description(s) are taken from the accreditation report Creative Technology (version 2.0).

content(s)

The course is meant as an integrative project, which combines the various elements introduced in the first year of creative technolgy, where students experience the need for planning and project-management.

Topics include:

Although acquisition of the actual theme of the project must be done by senior staff, students will be expected to take an active part in the selection of theme(s) and target(s), and developing the final application(s) or product(s).

The project is meant to function in a local festival, preferably in cooperation with organisations such as:

prerequisite(s):

CA1&2, CS1&2, NM1&2, ST1&2, MA1&2, DE1&2

goal(s) & attainment target(s)

The integrative nature of the CA3 project will contribute to more firmly establishing skills, and deepening students' knowledge of smart systems and interactive media applications.

The course aims at providing

Students are expected to be well-motivated, and will be stimulated in problem-finding and the exploration of creative solutions.

place in curriculum:

Integrative course for end of first year.

spplication area & motivating example(s)

Each year a preparatory investigation must be done, preferably by a group consisting of staff members and students, in close contact with potential industrial or societal partners, to select one or more potential theme(s) and topic(s) that may serve as a challenging target.

teaching method(s)

The structure of CA3 project will be determined by the students themselves. The role of the staff will primarily be to safeguard the project from (beginners) mistakes, and to encourage critical reflections on decisions and potential consequences. To avoid potential misunderstandings, this is not total freedom, but rather a strictly supervised approach, where established standards of project-management will not serve as a prescriptiion, but rather to give feedback and control initiatives originally formulated and proposed by (groups of) students.

Feedback will be given in workshop sessions, and by assessing the products as made available online. Peer reviews will not only be used for feedback, but will also form part of the procedure of assessment and grading. Grading takes place by assessing the work in a presentation session, where students present and discuss their work and contributions to the group project..

special facilities

Contacts with potential industrial or societal partners must be established, which may require additional technical support.


[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) interactive visualization / serious games resource(s) _ / .

(C) Æliens 09/09/09
creativetechnology.eu