The course is meant as an integrative project, which combines the various elements introduced in the first year of creative
technolgy, where students experience the need for planning and project-management.
Although acquisition of the actual theme of the project must be done by senior staff, students will be expected to take an
active part in the selection of theme(s) and target(s), and developing the final application(s) or product(s).
CA1&2, CS1&2, NM1&2, ST1&2, MA1&2, DE1&2
The integrative nature of the CA3 project will contribute to more firmly establishing skills, and deepening students'
knowledge of smart systems and interactive media applications.
Integrative course for end of first year.
Each year a preparatory investigation must be done, preferably by a group consisting of staff members and students, in
close contact with potential industrial or societal partners, to select one or more potential theme(s) and topic(s) that may
serve as a challenging target.
The structure of CA3 project will be determined by the students themselves. The role of the staff will primarily be to
safeguard the project from (beginners) mistakes, and to encourage critical reflections on decisions and potential
consequences. To avoid potential misunderstandings, this is not total freedom, but rather a strictly supervised approach,
where established standards of project-management will not serve as a prescriptiion, but rather to give feedback and
control initiatives originally formulated and proposed by (groups of) students.
Contacts with potential industrial or societal partners must be established, which may require additional technical support.
(C) Æliens
09/09/09
prerequisite(s):
goal(s) & attainment target(s)
Students are expected to be well-motivated, and will be stimulated in problem-finding and the exploration of creative
solutions.
place in curriculum:
spplication area & motivating example(s)
teaching method(s)
special facilities
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readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/ .
creativetechnology.eu