The course is meant as an integrative project, with a special focus on the ubuquitous availability of screens outside the workplace and personal home computer. Projects in this course concern finding creative solutions for interaction with this multitude of screen displays.
Completion of all first year courses
The integrative nature of the CA5 project will contribute to find useful and interesting ways to combine smart technology
and new media in novel applications.
integrative course in second year.
Off-computer screen displays include big urban screens on public squares, as well as medium size screens in shopping
malls and lifts, as well as small screens that come with (mobile) gadgets or built-in consoles in buses or airplanes. To allow
for intelligent interaction these screens may moreover be equiped with sensors and bluetooth.
Interesting solutions are being developed, see online reference(s), that connect these screens with for example mobile
gadgets, to support new patterns of shopping, tourism and game playing.
The course will offer a selection of topics and projects, from which students may choose on the basis of their interest and
specialization. Students will be encouraged to work in small, 4-5 person groups, of an interdisciplinary character,
And will be closely supervised in all stages of the product-development life-cycle.
Contacts with potential industrial or societal partners must be established, to acquire interesting projects with a sufficient
degree of relevance and technical interest.
(C) Æliens
09/09/09
Students are expected to be well-motivated, and will be stimulated in problem-finding and the exploration of creative
solutions.
place in curriculum:
application area & motivating example(s)
teaching method(s)
special facilities
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readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/ .
creativetechnology.eu