creative technology / new media
[_]
readme
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s)
-
resource(s)
_
#
@
!
perspective(s)
-- structure / presentation / functionality
_
..
/
design
/
world(s)
/ /
space(s) /
_
/
.
rule-based space(s)
-- mathematics, physics, AI
mediated
-- image(s), cinematic(s), animation(s)
fictional
(imaginary) space -- story & plot
play
-- game mechanics, interface(s), hardware
social space(s)
-- context, rank(s), multiplayer
Michael Nitsche
Video Game Spaces -- Image, Play and Structure in 3D Worlds
play
/
tribe(s)
/
network(s)
/
identity
/
flow(s)
/
chart(s)
/
cycle(s)
[_]
readme
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s)
-
resource(s)
_
#
@
!
(
C
)
Æliens
2014