creative technology / new media
[_]
readme
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s)
-
resource(s)
_
#
@
!
game(s)
--
need(s)
/
persuasive
/ serious game(s) /
CTSG
/ C4(
X
) /
_
..
/
/
common(s)
/
display(s)
/
create
/
art(s)
/
_
/
.
how do games affect
social networks
?
do players need to know the purpose of the game?
where is the boundary between
gameplay and serious issues
?
where are we 5 years from now?
do games help to live independently?
what are the
demographic(s)
of gamification?
serious games
/
change(s)
/
behavior(s)
/
collaboration(s)
play(s)
/
gamification(s)
/
sensor(s)
/
map(s)
/
screen(s)
/
cycle(s)
[_]
readme
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s)
-
resource(s)
_
#
@
!
(
C
)
Æliens
2014