creative technology
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/ .
learning terget(s)
Basic skills involve the use of authoring languages
and tools.
Detailed knowledge of the
platform of choice
is required to produce
effective game(s).
NM5 target(s)
- skill(s) -- design, coding
- knowledge -- game engine(s), game (play) mechanics
- theory -- game development workflow(s)
- experience(s) -- construction of moderately complex game
- attitude - creativity, aesthetics, explorative

However, not only technical issues are important, but
also the use of fantasy and
creativty
and
aesthetics needed to
explore
(novel) forms of
game play.
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/
.
(C) Æliens
09/09/09
creativetechnology.eu