creative technology
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/ .
hint(s) for the instructor(s)
The
ambient screens course is the
first
creative application of the second year.
At this time, students will be more mature and
have a suffient level of programming skills to deal
with the technical issues involved in manipulating
a collection of screens, that may differ in display technology,
and that are (possibly) connected in a network,
allowing for synchronization of content,
and feedback by using sensors or cameras with
(simple) image recognition, for example using
the OpenCV framework.
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/
.
(C) Æliens
09/09/09
creativetechnology.eu