creative technology
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) interactive visualization / serious games resource(s) _ / .

talk show tell print

NM1

hint(s) for the instructor(s)

Although there is a wealth of examples online, as well as many tutorials, it is important to have a small collection of working examples, to show as what has been referred to as canonical examples, that show some of the complexity of web applications in a compact, easy to understand way. Some of the simple games are suitable for that, but also the examples producing visual effects, such as color changes or moving page elemnts.

More important than learning specific rules of style and content layout, is to make students familiar with the dynamics of web applications, and the programming model underlying these dynamics. Hands-on experience is crucial here. Even for advanced programmers, the web as an application platform is too complex to understand in its entirety. Some probing with technology, pushing the limits of your skills is essential in gaining a deeper understanding of the mechanics of web-applications, an understanding which is needed to ultimately create new web services, combining the real and virtual world(s), as expected from the student in later creative applications.


[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) interactive visualization / serious games resource(s) _ / .

(C) Æliens 09/09/09
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