creative technology / new media
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ / .

talk show tell print

lens 01 <> essential experience(s)

_ .. []: << >> / _ / .

... stop thinking about your game and start thinking about the experience of the player:

If there is a big difference between the experience you want to create and the one you are actually creating, your game needs to change ...

* play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ


[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ / .

(C) Æliens 09/09/09
creativetechnology.eu