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[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) interactive visualization / serious games resource(s) _ / .

talk show tell print

lens 03 <> fun

_ .. []: << >> / _ / .


... fun is desirable in almost every game, although sometimes fun defies analysis.

To maximize fun ask yourself the these questions:

play / social(s) / machine(s) / method(s) / cycle(s)



[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) interactive visualization / serious games resource(s) _ / .

(C) Æliens 09/09/09
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