creative technology
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... think about the player's true motivations --
not just the goals (y)our game has set forth, but the reasons
the player wants to achieve those goals:
- what goals does my game put into the player's mind?
- what am I doing to make them care about these questions?
- what can I do to make them invent even more questions?
For example, a maze-finding videogame might have a time-limit
goal at each level.
A way to make players care more is to play interesting animations
when they solve each maze ...

[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/ .
(C) Æliens
09/09/09
creativetechnology.eu