creative technology
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/ .
reference(s)
Apart from the book on
game design patterns,
a reference to a paper comparing game development to
software engineering has been included,
showing the analogy as well as
difference(s)
in
project management and
workflow(s).
- Teaching Software Engineering through Game Design
- Bjork, S., Holopainen, J. (2005) Patterns in Game Design. Charles River Media
- A. Eliëns, topical media & game development -- media.eliens.net

A wealth of material and references can be found at my
topical media & game development site, including
tutorials and examples.
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/
.
(C) Æliens
09/09/09
creativetechnology.eu