creative technology
[] readme new(s) masterclass workshop(s) CA1 CA2 CA3 CA4 CA5 project(s) NM1 NM2 NM3 NM4 NM5 resource(s) _ / .

talk show tell print

print / present

educational approach

other curricula at EWI/CTW


  INF BIT AT CT EL TN TW IO WB BMT UT
  

we need a paradigm shift

structure(s) -- creative explorations of art, science & technology

who-am-i?
  1. disciplinary courses -- traditional approach, with regular courses and assignments
  2. project-based work -- lectures to support active exploration of topics by students
  3. creative applications -- challenges, to produce viable solutions for real world applications

format(s) -- target(s) / project(s)

...

. / cycle(s) / ..

designer vs developer -- culture(s) / question(s)


practice(s) / change(s) / vision(s)

... no, at the personal level, you should accept no less than the title of artist and aspire to earn the right to carry the title. And earning this right is influenced not so much by your accomplishments as by your approach: a relentless pursuit of perfection, where the journey is the destination.

www.bit-101.com / from: ActionScript 3.0 Animation -- Making Things Move


slogan(s) -- creative technology / starting from 1st year


... / social / process / change(s) / design(s) / space(s) / _

. / experiment(s) / cycle(s) / ..

slogan(s) -- control(s) / layered mentorship

... / social / process / change(s) / design(s) / space(s) / _

  • supervision(s) -- from multiple perspectives
  • (peer) reviews -- with mild competitive edge
  • (public) exhibition(s) -- for external exposure
  • (scientific) competition(s) -- by demo(s) & paper(s)

slogan(s) -- creative application(s): format(s) / target(s)

rethoric(s) / place(s)

                   We Create Identity
          Living and Working Tomorrow
        Have Fun and Play!
     Ambient Screen(s)
  Hybrid World(s)
  
what are (y)our dreams?

format(s) -- creative application(s) / project(s)

... / target(s)
  • domain -- with societal/personal impact
  • elements -- new media & smart technology
  • scope -- design & development life-cycle
  • initiative -- staff / student / organisation(s)
  • exposure -- lab / UT / festival / real life
. / creativity = connecting dots one would not look at, normally (Alan Kay) / ..

[] readme new(s) masterclass workshop(s) CA1 CA2 CA3 CA4 CA5 project(s) NM1 NM2 NM3 NM4 NM5 resource(s) _ / .

(C) Æiens 09/09/09
creativetechnology.eu