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6700640 / creative application, semester 3, 6 ects
rule(s) of the game: if you are absent when you must be present or miss the deadline(s) you will be listed in the hall of shame, when you are in time and excellent, you will gain a place in the hall of fame ... |
schedule-ca4.pdf / goal(s) / hint(s) / link(s)
The course is meant as an integrative project, with a special focus on the ubuquitous availability of screens outside the workplace and personal home computer. Projects in this course concern finding creative solutions for interaction with this multitude of screen displays.
Completion of all first year courses
The integrative nature of the CA5 project will contribute to find useful and interesting ways to combine smart technology
and new media in novel applications.
integrative course in second year.
Off-computer screen displays include big urban screens on public squares, as well as medium size screens in shopping
malls and lifts, as well as small screens that come with (mobile) gadgets or built-in consoles in buses or airplanes. To allow
for intelligent interaction these screens may moreover be equiped with sensors and bluetooth.
Interesting solutions are being developed, see online reference(s), that connect these screens with for example mobile
gadgets, to support new patterns of shopping, tourism and game playing.
The course will offer a selection of topics and projects, from which students may choose on the basis of their interest and
specialization. Students will be encouraged to work in small, 4-5 person groups, of an interdisciplinary character,
And will be closely supervised in all stages of the product-development life-cycle.
Contacts with potential industrial or societal partners must be established, to acquire interesting projects with a sufficient
degree of relevance and technical interest.
topic(s) CA4 target(s) ambient srceen(s) -- installation(s) session(s) assignment(s)
Students are expected to be well-motivated, and will be stimulated in problem-finding and the exploration of creative
solutions.
place in curriculum:
application area & motivating example(s)
teaching method(s)
special facilities
course outline(s) -- ca4: ambient screen(s)
outline(s) / schedule(s)
content(s)
In this part a more detailed discussion will be provided
of topics, learning goals, materials used, and the
actual structure of the course, as well as a sketch
of the assignments given. Also references to releveant
literature is provided, including online resources.
At the end, advice for students following the course
will be given, as well as hints for the instructor(s).
CA4
course topic(s)
As a creative application, which takes place
at the beginning of the second year, the
ambient screen(s) course has, strictly speaking,
no actual course topics, but is rather defined as a collection
of high level requirements.
Topics addressed in the course include:
Again, a major principle in creative application(s) is self-organization
and learning by challenge, that is finding
suitable challenges for achieving the goals set.
CA4
learning target(s)
In terms of skills, competences, etcetera,
the learning goals of this course can be indicated
as follows:
In accordance with the format of
creative application(s)
self-management
is essential for the successful completion of the course.
CA4
lesson material(s)
The material that will actually be relevant during the
course, will to a large extent depend on the
actual topics chosen and the
context of application, that is the nature and size
of the space(s) in which screen(s)
are deployed.
In this creative application,
notion(s) of public and personal space(s) will
somehow play a role.
The challenge here is not only to find
appropriate visual design9s), in accordance with the
size of the screen and its position in space,
but ultimately to endow the screens with some intelligence,
so that content is adaptive to context and (possibly) users or
viewers.
CA4
course structure
To guarantee continuity and monitor progress
we will have a sequence of sessiuons, as outlined below.
Dependent on the size of the group, addtional mechanisms
of monitoring progress may be needed, including
logs, periodic accounts, and regular feedback or
possibly even shout-out sessions.
CA4
assignment(s)
With the actual format depending on the application
context, we can indicate as a minimal set of
deliverables and presentations the items collected
in the list below:
To guarantee that progress can be monitored and
that results can be evaluated, the group(s) must
maintain a website with all relevant information available
in a suffienntly accessible way.
CA4
reference(s)
Also for the ambient screen(s)
course, our panorama paper may serve as a reference,
both with regard to content
and as a format for the report(s).
reference(s)
A wealth of material and references can be found at my
topical media & game development site, including
tutorials and examples.
online resource(s)
As online resources, we suffice with a brief list of
links to online descriptions of (art)
installations and technology.
resource(s) / CA4
The students are encouraged to find additional information and
links.
CA4
advice for the student(s)
CA4
hint(s) for the instructor(s)
CA4
afterthought(s)
CA4/10: (4/5/11) -- participant(s) / grade(s)
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new(s)
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project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
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creative exploration(s)
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serious games
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resource(s)
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