creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

educational principles


_ .. / create / common(s) / art(s) / _ / .

  1. learner-centered environment
  2. active appropriate practice
  3. experiential learning
  4. interpersonal communication and feedback
  5. multi-disciplinary collaboration
  6. student responsibility and self-motivated learning
  7. consistent instructional elements

[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014