creative technology
[] readme new(s) masterclass workshop(s) CA1 CA2 CA3 CA4 CA5 project(s) NM1 NM2 NM3 NM4 NM5 resource(s) _ / .

talk show tell print

game(s) -- ludic marker(s)

... / design(s) / emergence(s) / exercise(s) / _ / .

... if the game can be identified easily as play, then it should be easy enough for bystanders to accept or refuse an invitation to play.

The adoption of ludic markers is the easiest way to sidestep some ethical questions.

... ludic markers need not be explcit but can focus on communicating playful or fictional aspects of the game.

pervasive games / cycle(s)



[] readme new(s) masterclass workshop(s) CA1 CA2 CA3 CA4 CA5 project(s) NM1 NM2 NM3 NM4 NM5 resource(s) _ / .

(C) Æliens 09/09/09
creativetechnology.eu